Break Down

Dunn Demo Reel - Breakdowns and Responsibilities

00:00:00 - 00:02:00 - Logo Intro
Animator/Artist
Frame by Frame FX logo animation done in Adobe Animate. 3D Background plate animated and rendered in Maya. Composited in After Effects.
00:02:00 - 00:11:00 - Disruptor Beam - Star Trek Timelines
Cinematic Artist 
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.
00:00:12:00 - 00:00:16:00 - "CO2 on the High Seas"
Animator/Artist
All visual aspects, editing and sound design.
00:00:17:00 - 00:00:19:00 - Shell Petrochemicals: The Amazing Appomatox Oil Platform
Animator/Artist
I modeled, textured, rigged and animated the text in Maya. I animated the blueprints in After Effects and using image sequences and animated textures, was able to keyframe the different letters according to the shot specifics.
00:19:00 - 00:21:00 - Disruptor Beam - The Walking Dead: March To War
Cinematic Artist/ Creative Lead for Marketing The Walking Dead: March To War 
I animated the established logo for the reveal of the game during New York Comic Con-2016. I used an animated zombie from Mixamo, adjusted the frames to change the silhouette of the zombie and animated the shattering VFX in After Effects. The animated logo would be the standard slate for all TWD:MTW video assets, including the award winning launch video from Fire Without Smoke, which I consulted on with their team in London and directed the voice acting.
00:00:21:00 - 00:00:28:00 - Nuliv - Product Visualization
Animator/Artist
All visual aspects, editing and sound design
00:00:28:00 - 00:00:33:00 - "11 Second Club" Top 20
Animator
All visual aspects.
00:00:33:00 - 00:00:39:00 - GoodPup - User Acquisition Video
Animator/Artist
All visual aspects, editing and sound design
00:00:39:00 - 00:00:42:00 - "11 Second Club" Top 20
Animator
All visual aspects.
00:00:42:00 - 00:00:46:00 - GoodPup - User Acquisition Video
Art Director/Animator/Artist
Backgrounds painted in Photoshop. Characters animated and shots composited in After Effects.
00:00:39:00 - 00:00:54:00 - 2D VFX
Animator
All visual aspects done in Procreate.
00:00:54:00 - 00:00:57:00 - 2D Character Animation - “Spider Swing”
Animator
Backgrounds painted and rough layouts done in Photoshop. Pose to pose animation done in Adobe Animate. Camera motion and composting done in After Effects.
00:00:57:00 - 00:00:59:00 - 2D Character Animation - “Wilbur Jump”
Animator
All visual aspects done in Procreate.




Break Down


"Good Pup" User Acquisition Ad - Good Pup
Animator 

Responsible for all aspects save VO recording.


 


Break Down


"Do Not Resist" Borg Mega Event Trailer - Disruptor Beam - Star Trek Timelines 
Cinematic Artist

A fan favorite. I coordinated script production, VO recording, and render outsourcing on this piece.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down


"Process of Assimilation" Borg Mega Event Trailer - Disruptor Beam - Star Trek Timelines 
Cinematic Artist
So much fun doing this one. A lot of FX, explosions, particles, tracking and compositing. 
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down


"Epilogue" Borg Mega Event Trailer - Disruptor Beam - Star Trek Timelines 
Cinematic Artist
Part three of the Borg mega event video series. This one teased the next mega event featuring the Klingons.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down


"A Good Day to Lie" Klingon Mega Event Trailer - Disruptor Beam - Star Trek Timelines 
Cinematic Artist
A lot of research on Klingon, language, clothing, and architecture. We used a university accredited language professor to vet the English to Klingon translations.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down


"Discovery" Discovery Mega Event Trailer - Disruptor Beam - Star Trek Timelines 
Cinematic Artist
So great to be on the VO session to record John DeLancie playing the iconic character "Q." With the new CBS series, "Discovery" we integrated new story lines, characters and ships.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down


"Discovery: A New Anomoly" Discovery Mega Event Trailer - Disruptor Beam - Star Trek Timelines 
Cinematic Artist

So great to be on the VO session to record John DeLancie playing the iconic character "Q." With the new CBS series, "Discovery" we integrated new story lines, characters and ships.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down


"Star Trek 50th Anniversary" - Disruptor Beam - Star Trek Timelines 
Cinematic Artist

This video premiered at the Star Trek Convention in New York for the 50th Anniversary. All the footage was captured in the Unity game engine.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down


"Star Trek Timelines: Year Two" - Disruptor Beam - Star Trek Timelines 
Cinematic Artist

I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down


"Facebook Launch" - Disruptor Beam - Star Trek Timelines 
Cinematic Artist

I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.




Break Down


Disruptor Beam - The Walking Dead: March To War
Cinematic Artist/ Creative Lead for Marketing The Walking Dead: March To War

I animated the established logo for the reveal of the game during New York Comic Con-2016. I used an animated zombie from Mixamo, adjusted the frames to change the silhouette of the zombie and animated the shattering VFX in After Effects. The animated logo would be the standard slate for all TWD:MTW video assets, including the award winning launch video from Fire Without Smoke, which I consulted on with their team in London and directed the voice acting.

 


Break Down


"CO2 on the High Seas"
Animator/Artist
All visual aspects, editing and sound design.



Break Down


"11 Second Club"
Animator
All visual aspects.



Break Down


"Japanese House Prelude"
Animator
Animation of pre-made assets from Theory One Designs.