Break Down

Dunn Demo Reel – Breakdowns and Responsibilities

00:00:00 – 00:19:00 – Disruptor Beam – Star Trek Timelines
Cinematic Artist

I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.
00:19:00 – 00:26:00 – Disruptor Beam – The Walking Dead: March To War
Cinematic Artist/ Creative Lead for Marketing The Walking Dead: March To War

I animated the established logo for the reveal of the game during New York Comic Con-2016. I used an animated zombie from Mixamo, adjusted the frames to change the silhouette of the zombie and animated the shattering VFX in After Effects. The animated logo would be the standard slate for all TWD:MTW video assets, including the award winning launch video from Fire Without Smoke, which I consulted on with their team in London and directed the voice acting.
00:00:26:00 – 00:00:38:00 – Funkitron – “Relic Chasers”
Animator/Artist
Character Animation, in engine FX and animation using Unity Timelines.
00:00:38:00 – 00:00:46:00 – “CO2 on the High Seas”
Animator/Artist
All visual aspects, editing and sound design.
00:00:46:00 – 00:00:52:00 – “11 Second Club”
Animator
All visual aspects.
00:00:46:00 – 00:01:04:00 – GoodPup – User Acquisition Video
Animator/Artist 

All visual aspects, editing and sound design




Break Down
“Good Pup” User Acquisition Ad – Good Pup
Animator 

Responsible for all aspects save VO recording.


 


Break Down

“Do Not Resist” Borg Mega Event Trailer – Disruptor Beam – Star Trek Timelines 
Cinematic Artist

A fan favorite. I coordinated script production, VO recording, and render outsourcing on this piece.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down

“Process of Assimilation” Borg Mega Event Trailer – Disruptor Beam – Star Trek Timelines 
Cinematic Artist
So much fun doing this one. A lot of FX, explosions, particles, tracking and compositing. 
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down

“Epilogue” Borg Mega Event Trailer – Disruptor Beam – Star Trek Timelines 
Cinematic Artist
Part three of the Borg mega event video series. This one teased the next mega event featuring the Klingons.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down

“A Good Day to Lie” Klingon Mega Event Trailer – Disruptor Beam – Star Trek Timelines 
Cinematic Artist
A lot of research on Klingon, language, clothing, and architecture. We used a university accredited language professor to vet the English to Klingon translations.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down

“Discovery” Discovery Mega Event Trailer – Disruptor Beam – Star Trek Timelines 
Cinematic Artist
So great to be on the VO session to record John DeLancie playing the iconic character “Q.” With the new CBS series, “Discovery” we integrated new story lines, characters and ships.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down

“Discovery: A New Anomoly” Discovery Mega Event Trailer – Disruptor Beam – Star Trek Timelines 
Cinematic Artist

So great to be on the VO session to record John DeLancie playing the iconic character “Q.” With the new CBS series, “Discovery” we integrated new story lines, characters and ships.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down

“Star Trek 50th Anniversary” – Disruptor Beam – Star Trek Timelines 
Cinematic Artist

This video premiered at the Star Trek Convention in New York for the 50th Anniversary. All the footage was captured in the Unity game engine.
I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down

“Star Trek Timelines: Year Two” – Disruptor Beam – Star Trek Timelines 
Cinematic Artist

I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.



Break Down

“Facebook Launch” – Disruptor Beam – Star Trek Timelines 
Cinematic Artist

I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.




Break Down

Disruptor Beam – The Walking Dead: March To War
Cinematic Artist/ Creative Lead for Marketing The Walking Dead: March To War

I animated the established logo for the reveal of the game during New York Comic Con-2016. I used an animated zombie from Mixamo, adjusted the frames to change the silhouette of the zombie and animated the shattering VFX in After Effects. The animated logo would be the standard slate for all TWD:MTW video assets, including the award winning launch video from Fire Without Smoke, which I consulted on with their team in London and directed the voice acting.

 


Break Down


“CO2 on the High Seas”
Animator/Artist
All visual aspects, editing and sound design.



Break Down

“11 Second Club”
Animator
All visual aspects.



Break Down


“Japanese House Prelude”
Animator
Animation of pre-made assets from Theory One Designs.