Break Down

Dunn Demo Reel – Breakdowns and Responsibilities
Opening Title/Slate
All Aspects
00:03:01 – 00:09:02 – Disruptor Beam – Star Trek Timelines
Cinematic Artist

I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.
00:09:02 – 00:10:25 – Disruptor Beam – The Walking Dead: March To War
Cinematic Artist/ Creative Lead for Marketing The Walking Dead: March To War

I animated the established logo for the reveal of the game during New York Comic Con-2016. I used an animated zombie from Mixamo, adjusted the frames to change the silhouette of the zombie and animated the shattering VFX in After Effects. The animated logo would be the standard slate for all TWD:MTW video assets, including the award winning launch video from Fire Without Smoke, which I consulted on with their team in London and directed the voice acting.
00:00:10:25 – 00:00:12:17 – Infra Red Hiding Hood
All Aspects
00:00:12:17 – 00:00:15:02 – 11 Second Club – December, 2017
A monthly competition to animated to an 11 second audio clip. All art and animation.
00:00:15:02 – 00:00:21:00 – KODA: The Journey to Planet Ignus
Art Director, Animation Lead, Concept Lead

All Aspects of assets shown
00:00:21:00 – Sub-Optimal
Art Lead

All Aspects of assets shown
00:00:23:03 – 00:00:30:10 – Disruptor Beam – Star Trek Timelines
Cinematic Artist

I used in-game assets to rebuild shaders for pre-render in Maya Mental Ray. I pitched, concepted, animated, rendered, edited, color corrected, created VFX, organized the audio assets and coordinated with Soundbyte in Atlanta to do the final mix.
Closing Title/Slate
All Aspects